BioShock Infinite Performance, Benchmarked
Developed using a modified version of Unreal Engine two.5 and enhanced with Havok Physics, we were diddled away past the original BioShock when it launched back in September 2007. Our functioning review at the time concluded that the title had "jaw-dropping visual effects" and that you'd demand one of the finest graphics cards of the day if you intended on playing at 1920x1200 -- or even 1600x1200 for that matter.
Given our start impression with the first entry, we didn't hesitate to take BioShock ii for a spin a couple years later. However, as is often the case, the second title was less of a technical showpiece. It also used a modified build of Unreal Engine 2.5 and looked like to its predecessor with no major improvements. In plow, the game could exist run on max quality at 1920x1200 with a relatively affordable graphics card.
Another three years having passed since BioShock 2 and the dawn of a new console generation on the horizon, BioShock Infinite has taken the opportunity to mix things up. Although it's even so a first-person shooter published past 2K Games and contains similar concepts and themes, the third installment doesn't follow the same story, existence set decades before the previous entries in a floating urban center called Columbia.
We won't be delving too deep into the gameplay side of things hither, only critics seem to approve of the title's fresh perspective given its metascore of 95/100. Naturally, we're generally interested in the graphics side of things today, and enough has inverse here, besides. For starters, BioShock Infinite uses a DirectX 11-enabled, modified version of Unreal Engine 3, which gives promise of a quality PC port.
Along with DX11 effects, folks playing on PC can look forrad to higher resolution textures and a healthy range of customization. Infinite comes with six graphical presets from "very low" to "ultra" that should hopefully cover a broad functioning spectrum, not to mention private control over settings like anti-aliasing, texture item and filtering, dynamic shadows, post-processing, and then on.
As the cherry on top, the developer has fully embraced widescreen gaming with what it calls "horizontal plus" widescreen support, so the wider you become, the more than you'll see of Columbia's gorgeous vistas. In that same vein, it should be noted that in that location'southward besides multi-monitor support for AMD Eyefinity, Nvidia Surround and Matrox TripleHead2Go. Enough to see for certain, and nosotros're eager to dig in.
Testing Methodology
Our test comprises 24 DirectX xi graphics card configurations from AMD and Nvidia covering a wide range of prices, from the affordable to the ultra-expensive. The latest drivers take been used, and every card has been paired with an Intel Core i7-3960X to remove CPU bottlenecks that could influence high-finish GPU scores.
The developer has included a criterion tool that works very well every bit we establish information technology to exist an authentic representation of the kind of functioning y'all tin expect to meet when playing BioShock Infinite.
While the benchmark allows to examination all six quality presets, nosotros decided to benchmark the Ultra preset with diffusion depth of field enabled. This is the maximum quality setting for BioShock Space which nosotros tested at 1680x1050, 1920x1200 and 2560x1600.
Considering we tested just a single quality preset and the benchmark tool streamlined the process, nosotros had fourth dimension to include frame time performance as well. Using Fraps in conjunction with the benchmark tool, nosotros measured in milliseconds the time information technology takes to render each frame individually. These results volition be displayed in our "99th Percentile Frame Time" graphs.
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Source: https://www.techspot.com/review/655-bioshock-infinite-performance/
Posted by: bernierstruntio80.blogspot.com

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